Electus Core Changelog
Release notes for every update, newest first.
1.1.0
Added
- Added component styles that reshape buttons, cards, inputs, dialogs, menus, toggles, tabs and progress bars.
- Added 12 themes, such as
electus-glass-dark,electus-gameifyandelectus-neon-night. - Added frosted glass that blurs the live game behind windows, dialogs and menus. (Blur UI)
- Added 11 one-click looks in
Config.ButtonPresetsandConfig.ComponentPresets, plus saved personal looks. - Added per-resource themes: admins set them for everyone, players for themselves.
- Added the
GetComponentThemeclient export, andcomponentstoSetTheme.
Changed
- Redesigned
/uithemewith a theme switcher, live game preview, and Colors, Style and Resources tabs. - Changed
Config.DefaultPresetto"electus-glass-dark"; use"built-in"to keep each UI's own look. - Changed included themes so admins can edit them for everyone; deleting the edit restores them.
- Changed the gizmo to default to local axes and to wear the theme assigned to
electus_core.
Fixed
- Fixed
electus_corenot starting when the saved default theme was removed fromConfig.Presets. - Fixed gizmo Bring going through ceilings, Ground landing on roofs, and the cursor showing while looking around.
- Fixed Electus scripts missing the character after a restart, plus smaller inventory bridge issues.
Upgrading
- Add
Config.ButtonPresetsandConfig.ComponentPresetsfrom the newconfig/config.luato yours;electus_corewill not start without them. - Copy the new
Config.Presetsthemes,Config.ThemeOrderandConfig.Resourcesentries too, or replace the whole file.

Changed files11
- fxmanifest.lua
client/
- gizmo/gizmo.lua
- theme.lua
config/
- config.lua
- types.lua
loaf_wrapper/
- All files
server/
- theme.lua
shared/
- component_styles.lua
ui/
- build/assets/index.css
- build/assets/index.js
- build/index.html